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Freeplaytech Forum
eduke32 not launching - Printable Version

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RE: eduke32 not launching - TexasPorcupine - 11-16-2019

(11-16-2019, 02:47 AM)Flavor Wrote: Also, we used to have a 3A+, but we accidentally killed it during a test.  We can't help a ton, because we don't have one to try.  I'm not really sure why it isn't working, though.  

If you got a white screen, that may mean that the LCD driver isn't working.  I think the default LCD driver was the one in use on the old image.  The new image probably uses https://github.com/juj/fbcp-ili9341/ as standard.  The code repository got an update for 3A+ in August, but maybe that isn't in the build on the Freeplay image.  If you have HDMI, you could switch LCD drivers and reboot.  Then it may work well.

No inputs would typically point to a problem with the mk_arcade joystick driver.  You may just need to recompile/reinstall it.

I am afraid to plug in an HDMI to the A+ because that is what scrambled my previous working image (RIP save files and states Sad ) so I am hesitant to try that again.

Because I don't have access to the USB when it's assembled, I couldn't use a keyboard to get to the terminal or ip menu so that I could ssh in (I think that's how you say it) I suppose I could stop being lazy, but I don't want to take this thing apart anymore lol...


RE: eduke32 not launching - Flavor - 11-16-2019

I don't really understand how plugging in HDMI would cause that problem, unless you shocked it with some static (or something like that) when you plugged in HDMI.

Also, you can make a backup img of your SD before playing with anything. What OS are you using?

On Windows, I'd use Win32DiskImager (like https://www.howtogeek.com/341944/how-to-clone-your-raspberry-pi-sd-card-for-foolproof-backup/)
On Mac, I'd use ApplePi-Baker v2 (https://www.tweaking4all.com/software/macosx-software/applepi-baker-v2/)
On Linux, I guess I'd use the dd command.


RE: eduke32 not launching - TexasPorcupine - 11-16-2019

(11-16-2019, 06:41 AM)Porcinus Wrote:
(11-16-2019, 06:19 AM)TexasPorcupine Wrote:
(11-15-2019, 05:24 PM)Porcinus Wrote: I installed this port a will ago (on a CM3) without problems.

Does verbose logs option available when you start this port? (I am not home)
If not, you can try to start it via terminal to get some output.

Also, some time, if locations are Ok, this is a folder or a file permission that make the troubles.

Hi Porci,

I will try to see if it spits out logs but I don't recall seeing that option in the pre-launch config menu. I'll try in terminal to see what it says.



Also, I did read that an update to the port required you to put the .grp files and separate .cfg files in individual folders for the expansions, but nothing for the actual main .grp file. If you know of where I should put the main file, I would greatly appreciate it.


It was almost 1 year ago and I don't really remember what I did exactly :S

Can you try to remove, reinstall the port and start it without editing anything. If my memory don't fail me, the shareware package was already install by default.

this is what I'm getting from runcommand.log:

Parameters:
Executing: /opt/retropie/ports/eduke32/eduke32 -j/home/pi/RetroPie/roms/ports/duke3d
EDuke32 r7077
Built Mar 24 2019 12:55:01, GCC 6.3.0, 32-bit
Application parameters: -j/home/pi/RetroPie/roms/ports/duke3d
Using /home/pi/ for game data
Using /home/pi/RetroPie/roms/ports/duke3d/ for game data
Using /home/pi/.config/eduke32/ for game data
Initializing SDL 2.0.8
Using "x11" video driver
Searching for game data...
Using "DUKE3D.GRP" as main game data file.
CON file `GAME.CON' missing


RE: eduke32 not launching - TexasPorcupine - 11-16-2019

(11-16-2019, 07:14 AM)Flavor Wrote: I don't really understand how plugging in HDMI would cause that problem, unless you shocked it with some static (or something like that) when you plugged in HDMI.

Also, you can make a backup img of your SD before playing with anything.  What OS are you using?

On Windows, I'd use Win32DiskImager (like https://www.howtogeek.com/341944/how-to-clone-your-raspberry-pi-sd-card-for-foolproof-backup/)
On Mac, I'd use ApplePi-Baker v2 (https://www.tweaking4all.com/software/macosx-software/applepi-baker-v2/)
On Linux, I guess I'd use the dd command.

I just grabbed another SD so I will try to use the newest image and see how it works.


RE: eduke32 not launching - Porcinus - 11-16-2019

Old post but maybe a solution from https://forums.duke4.net/topic/5530-con-file-gamecon-missing-error/
"a temporary solution - rename eduke.con to game.con"


RE: eduke32 not launching - Porcinus - 11-16-2019

This one will not really help but just in case : https://wiki.eduke32.com/wiki/Frequently_Asked_Questions
"Q: When launching EDuke32, I get an error about a missing file called 'GAME.CON' or 'EDUKE.CON'. Help!"


RE: eduke32 not launching - TexasPorcupine - 11-16-2019

(11-16-2019, 07:42 AM)Porcinus Wrote: Old post but maybe a solution from https://forums.duke4.net/topic/5530-con-file-gamecon-missing-error/
"a temporary solution - rename eduke.con to game.con"

 I don't even see a duke.con to rename.


RE: eduke32 not launching - Porcinus - 11-16-2019

So, I reinstalled it on my CM3 via Retropie setup > Manage package (from binary) and the port is able to run without any modifications (all bind need to be done).

'/home/pi/RetroPie/roms/ports/duke3d' content only duke.rts and duke3d.grp


RE: eduke32 not launching - TexasPorcupine - 11-16-2019

(11-16-2019, 07:54 AM)Porcinus Wrote: So, I reinstalled it on my CM3 via Retropie setup > Manage package (from binary) and the port is able to run without any modifications (all bind need to be done).

'/home/pi/RetroPie/roms/ports/duke3d' content only duke.rts and duke3d.grp

It's working now! I just installed and updated from source instead of binary and now I can run it! Now to figure out how to bind the controls...


RE: eduke32 not launching - TexasPorcupine - 11-16-2019

Well that was fun. But now no keystrokes from the controls are registering any inputs when I try to map them... I even used a bluetooth keyboard to get to the controls menu. :/