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eduke32 not launching - Printable Version +- Freeplaytech Forum (https://forum.freeplaytech.com) +-- Forum: Freeplay Zero / Freeplay CM3 / Game Pie Advance (https://forum.freeplaytech.com/forumdisplay.php?fid=24) +--- Forum: Freeplay Zero/CM3 (AKA GPA) Software (https://forum.freeplaytech.com/forumdisplay.php?fid=26) +--- Thread: eduke32 not launching (/showthread.php?tid=5053) |
RE: eduke32 not launching - TexasPorcupine - 11-16-2019 (11-16-2019, 02:47 AM)Flavor Wrote: Also, we used to have a 3A+, but we accidentally killed it during a test. We can't help a ton, because we don't have one to try. I'm not really sure why it isn't working, though. I am afraid to plug in an HDMI to the A+ because that is what scrambled my previous working image (RIP save files and states ) so I am hesitant to try that again.Because I don't have access to the USB when it's assembled, I couldn't use a keyboard to get to the terminal or ip menu so that I could ssh in (I think that's how you say it) I suppose I could stop being lazy, but I don't want to take this thing apart anymore lol... RE: eduke32 not launching - Flavor - 11-16-2019 I don't really understand how plugging in HDMI would cause that problem, unless you shocked it with some static (or something like that) when you plugged in HDMI. Also, you can make a backup img of your SD before playing with anything. What OS are you using? On Windows, I'd use Win32DiskImager (like https://www.howtogeek.com/341944/how-to-clone-your-raspberry-pi-sd-card-for-foolproof-backup/) On Mac, I'd use ApplePi-Baker v2 (https://www.tweaking4all.com/software/macosx-software/applepi-baker-v2/) On Linux, I guess I'd use the dd command. RE: eduke32 not launching - TexasPorcupine - 11-16-2019 (11-16-2019, 06:41 AM)Porcinus Wrote:(11-16-2019, 06:19 AM)TexasPorcupine Wrote:(11-15-2019, 05:24 PM)Porcinus Wrote: I installed this port a will ago (on a CM3) without problems. this is what I'm getting from runcommand.log: Parameters: Executing: /opt/retropie/ports/eduke32/eduke32 -j/home/pi/RetroPie/roms/ports/duke3d EDuke32 r7077 Built Mar 24 2019 12:55:01, GCC 6.3.0, 32-bit Application parameters: -j/home/pi/RetroPie/roms/ports/duke3d Using /home/pi/ for game data Using /home/pi/RetroPie/roms/ports/duke3d/ for game data Using /home/pi/.config/eduke32/ for game data Initializing SDL 2.0.8 Using "x11" video driver Searching for game data... Using "DUKE3D.GRP" as main game data file. CON file `GAME.CON' missing RE: eduke32 not launching - TexasPorcupine - 11-16-2019 (11-16-2019, 07:14 AM)Flavor Wrote: I don't really understand how plugging in HDMI would cause that problem, unless you shocked it with some static (or something like that) when you plugged in HDMI. I just grabbed another SD so I will try to use the newest image and see how it works. RE: eduke32 not launching - Porcinus - 11-16-2019 Old post but maybe a solution from https://forums.duke4.net/topic/5530-con-file-gamecon-missing-error/ "a temporary solution - rename eduke.con to game.con" RE: eduke32 not launching - Porcinus - 11-16-2019 This one will not really help but just in case : https://wiki.eduke32.com/wiki/Frequently_Asked_Questions "Q: When launching EDuke32, I get an error about a missing file called 'GAME.CON' or 'EDUKE.CON'. Help!" RE: eduke32 not launching - TexasPorcupine - 11-16-2019 (11-16-2019, 07:42 AM)Porcinus Wrote: Old post but maybe a solution from https://forums.duke4.net/topic/5530-con-file-gamecon-missing-error/ I don't even see a duke.con to rename. RE: eduke32 not launching - Porcinus - 11-16-2019 So, I reinstalled it on my CM3 via Retropie setup > Manage package (from binary) and the port is able to run without any modifications (all bind need to be done). '/home/pi/RetroPie/roms/ports/duke3d' content only duke.rts and duke3d.grp RE: eduke32 not launching - TexasPorcupine - 11-16-2019 (11-16-2019, 07:54 AM)Porcinus Wrote: So, I reinstalled it on my CM3 via Retropie setup > Manage package (from binary) and the port is able to run without any modifications (all bind need to be done). It's working now! I just installed and updated from source instead of binary and now I can run it! Now to figure out how to bind the controls... RE: eduke32 not launching - TexasPorcupine - 11-16-2019 Well that was fun. But now no keystrokes from the controls are registering any inputs when I try to map them... I even used a bluetooth keyboard to get to the controls menu. :/ |