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flashmasta savegame fix - Printable Version +- Freeplaytech Forum (https://forum.freeplaytech.com) +-- Forum: Neo Geo Pocket (https://forum.freeplaytech.com/forumdisplay.php?fid=1) +--- Forum: Flash Masta/Linkmasta (https://forum.freeplaytech.com/forumdisplay.php?fid=6) +--- Thread: flashmasta savegame fix (/showthread.php?tid=92) |
RE: flashmasta savegame fix - Loïc - 11-17-2016 (11-16-2016, 11:19 PM)kickerofelves Wrote: [...] Hi, have you followed the last step of the readme.nfo ? After applying the ips patch, you have to create a new rom by copying twice the same patched rom. rom structure : [program+data][save] The patch relocates the save area from the end of a 8 mbit cartridge to the end of a 16mbit cartridge If you don't do the copy, the physical cartridge will look like : [program+data][save][random garbage][random garbage save area] Thus, the patched game will read the high score table from the garbage area, resulting in crappy display. The easiest way to fix this is to create a new rom structure like : [program+data][save][program+data][save] Under Windows, you can achieve this with : copy /b file + file double_sized_file RE: flashmasta savegame fix - kickerofelves - 11-17-2016 (11-17-2016, 02:05 AM)Loïc Wrote:(11-16-2016, 11:19 PM)kickerofelves Wrote: [...] Thanks for the reply! Ah I see, my bad. Should I do this with Biomotor as well? That might solve the options menu glitch. Forgive my ignorance here but I don't understand how to make a new file using 2 copies of the old file. What exactly do you mean by "under windows : copy /b [patched_rom] + [patched_rom] [to_flash_rom]" EDIT: Never mind, I figured it out! Didn't realise you were talking about using the command line. Cotton works fine now, Thanks ![]() EDIT 2: Just tried following the same steps with Biomotor Unitron and it still crashes on the options menu, strange. RE: flashmasta savegame fix - kickerofelves - 11-17-2016 (10-24-2016, 11:58 PM)Loïc Wrote: edited... If the game is only 512k does that mean I should double the size twice in order for it to run properly on flash masta? RE: flashmasta savegame fix - Flavor - 11-17-2016 (11-17-2016, 05:24 AM)kickerofelves Wrote:(10-24-2016, 11:58 PM)Loïc Wrote: edited... I'm pretty sure that would be a yes. RE: flashmasta savegame fix - Loïc - 11-17-2016 (11-17-2016, 05:26 AM)Flavor Wrote:(11-17-2016, 05:24 AM)kickerofelves Wrote:(10-24-2016, 11:58 PM)Loïc Wrote: edited... Yes that's it ^^ For Biomotor Unitron, I'll take a look. RE: flashmasta savegame fix - kickerofelves - 11-17-2016 (11-17-2016, 08:49 AM)Loïc Wrote:(11-17-2016, 05:26 AM)Flavor Wrote:(11-17-2016, 05:24 AM)kickerofelves Wrote:(10-24-2016, 11:58 PM)Loïc Wrote: edited... Awesome. Thanks so much for making all these patches by the way I've never done any ROM hacking myself, I find it fascinating to see how these things actually work.
RE: flashmasta savegame fix - Loïc - 11-17-2016 I see... I've missed two address relocation when I did the patch. Here's a new one. If you can tell me if it's correct now, I'll move the zip in the first post of the thread. Kickerofelves, thank you for your help ! Loïc. RE: flashmasta savegame fix - kickerofelves - 11-17-2016 (11-17-2016, 07:05 PM)Loïc Wrote: I see... I've missed two address relocation when I did the patch. Just tested it there and unfortunately it's still freezing. It happens when you go into the config menu, change test speed to fast, exit the config menu, then go back in and change the speed back to slow. It is holding onto a save file though, I managed to load my save after rebooting. If it's only bugging out on the options menu it's not really a big deal, I just thought it was curious. On a separate note, I found a list of games with broken saves you posted on flashmasta.com a while ago. Seems like a useful thing to have in this thread. I noticed Picture Puzzle (4mbit) and Magical Drop (8mbit) weren't on there. Does that mean these games are known to work or just that they haven't been tested yet? The list: B.M.Unitron1 BM2000 COOLBOARDERS COTTON-NGP-C CRUSH ROLLER HANAFUDA DJ InfinityCure KOIKOIMARJAN MELON MEMORIES OFF Mahjong K2 N.C.M.color N.Mystery B. NGC98+COLOR NGP BBall NGP YAKYUU NIGE-RONPA NeoGeo Cup98 PACMAN PTennisColor PUYOPUYO2 PUZZLE LINK2 PocketTennis SHANGHAIMINI TSUNAGETE P2 party mail shogi color shogi RE: flashmasta savegame fix - Loïc - 11-17-2016 (11-17-2016, 09:10 PM)kickerofelves Wrote: On a separate note, I found a list of games with broken saves you posted on flashmasta.com a while ago. Seems like a useful thing to have in this thread. I noticed Picture Puzzle (4mbit) and Magical Drop (8mbit) weren't on there. Does that mean these games are known to work or just that they haven't been tested yet? I must have missed both of them when I did the list. RE: flashmasta savegame fix - kickerofelves - 11-17-2016 (11-17-2016, 11:02 PM)Loïc Wrote:(11-17-2016, 09:10 PM)kickerofelves Wrote: On a separate note, I found a list of games with broken saves you posted on flashmasta.com a while ago. Seems like a useful thing to have in this thread. I noticed Picture Puzzle (4mbit) and Magical Drop (8mbit) weren't on there. Does that mean these games are known to work or just that they haven't been tested yet? Ah okay, so was it just a list of all 4/8mbit games rather than a list of games you'd tested and found problems with? I couldn't tell from the original context. Anyway I just tested Magical Drop and Picture Puzzle very briefly and they seemed to work. |