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NGPC Emulator Written In MIPS Assemby Code (for PSP) - Printable Version +- Freeplaytech Forum (https://forum.freeplaytech.com) +-- Forum: Neo Geo Pocket (https://forum.freeplaytech.com/forumdisplay.php?fid=1) +--- Forum: Software Development (https://forum.freeplaytech.com/forumdisplay.php?fid=4) +--- Thread: NGPC Emulator Written In MIPS Assemby Code (for PSP) (/showthread.php?tid=4405) |
NGPC Emulator Written In MIPS Assemby Code (for PSP) - Flavor - 11-03-2015 Apparently this guy wrote a whole NGPC emulator in MIPS assembly code. Well, at least it sounds like he did the CPU core in ASM. https://translate.google.com/translate?hl=en&sl=es&u=http://www.elotrolado.net/hilo_emulador-de-tlcs900h-escrito-en-ensamblador_2128907&prev=search (Google Translate version of http://www.elotrolado.net/hilo_emulador-de-tlcs900h-escrito-en-ensamblador_2128907) Nice work. When comparing to C, I wonder if he use NeoPop source or RACE! source? I think RACE is much faster, but not hand-optimized ASM fast (though RACE has small pieces of hand-optimized ARM ASM). UPDATE: It seems that he was starting with the RACE! source. I have found some more info about it. http://neogeopocket.mforos.com/1892300/11564671-juegos-de-ngp-problematicos-y-race/ http://psp.scenebeta.com/noticia/race-psp |