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Adding a vibration motor - Printable Version +- Freeplaytech Forum (https://forum.freeplaytech.com) +-- Forum: Freeplay Zero / Freeplay CM3 / Game Pie Advance (https://forum.freeplaytech.com/forumdisplay.php?fid=24) +--- Forum: Freeplay Zero/CM3 (AKA GPA) Hardware (https://forum.freeplaytech.com/forumdisplay.php?fid=25) +--- Thread: Adding a vibration motor (/showthread.php?tid=4995) |
Adding a vibration motor - iron_swan - 07-28-2019 Hello all! I was digging through the retroarch menu, and I can across an option for vibration feedback support. Has anyone investigated adding a vibration motor or 2 to their build? Is this feasible? If so how would one go about doing that? Thanks! RE: Adding a vibration motor - Porcinus - 07-29-2019 At its current state, the GPIO driver doesn't have feedback support, If someone know how it work on driver level, that could be cool ![]() On the hardware level, it is pretty easy, you need a GPIO input, a resistor and a NPN transistor. I use this to control the fan in one of my build: 1x MMBT2222A SOT23 1x 1206 470ohm resistor, this value can be increase but I don't know the right calculation for this RE: Adding a vibration motor - Porcinus - 07-31-2019 I missed to ask, what kind of motor do you want to use, any particular model? |