Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Introducing NGPCEdit
#1
I've been working on this off and on for a couple weeks, and it's finally ready for a "general release".
Pretty much, there's not really that many good tile editors for title screens and stuff on the NGPC (NeoTile even crashes if you try to add a 20x19 tile group), so I made my own in Delphi.

Features include:
Edit anything from a size of 1x1 tiles to 20x19 tiles (screen size)
Import 8-bit greyscale bitmaps
Export tiles and palettes to the C format used by the NGPC C library


Known issues:
Image window only shows a max of ~600x600 pixels (scaling up images past that just cuts it off
No tile grid
No way to save in-progress images


GUI screenshot:
[Image: tPaj5VZm.png]

Example finished image (took me around an hour to colorize although it would be faster if you designed an image specifically for the platform with 4 shades per tile instead of downloading a random image off Pixiv):
[Image: 68747470733a2f2f692e696d6775722e636f6d2f...6d2e706e67]

Download
Source

Bug reports and pull requests are welcome.
Reply


Messages In This Thread
Introducing NGPCEdit - by shicky256 - 05-23-2018, 03:05 AM
RE: Introducing NGPCEdit - by Ahchay - 05-24-2018, 05:18 AM
RE: Introducing NGPCEdit - by Ahchay - 05-25-2018, 06:31 PM
RE: Introducing NGPCEdit - by shicky256 - 05-31-2018, 01:31 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)