04-09-2019, 08:07 PM
And now all the in-game objects are bound to the horizontal offset. This is still causing some problems at the wrap-around point, and I get the occasional hang when the engine attempts to draw objects outside of the bitmap area, so I'll need to be more careful with my bounds checking.
From a gameplay/control perspective though, it works quite nicely.
From a gameplay/control perspective though, it works quite nicely.