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Defenderoids - Playing with bitmaps
#7
And now all the in-game objects are bound to the horizontal offset. This is still causing some problems at the wrap-around point, and I get the occasional hang when the engine attempts to draw objects outside of the bitmap area, so I'll need to be more careful with my bounds checking.

From a gameplay/control perspective though, it works quite nicely.
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Defenderoids - Playing with bitmaps - by Ahchay - 04-04-2019, 01:51 AM
RE: Defenderoids - Playing with bitmaps - by Ahchay - 04-09-2019, 08:07 PM

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