03-14-2020, 03:02 AM
Well, we do have the Flash Masta cartridges in stock, but we no longer make that Linkmasta. I wouldn't get rid of it, if you want to still use your Bung (AKA Mr. Flash) cartridges.
You say that your file is 16mb. Do you mean that it's 16megabits? That would be 2megabytes on your computer.
What size is your cartridge? Some are 16M. Some are 32M. (See photos below.)
I don't know why that would stop halfway. Does the game work at all after that?
Are you using the "Menu -> Cart" button or the "File -> Cart" button? I think you'd need "File -> Cart" for this. PocketSend was meant to do a couple things.
1) Compile a menu with some games, so you could have multiple games on the cart.
2) Send a file to the cart.
If you have a single game that you want to send to the cart, you don't want a menu. That will mess things up.
Also, just so you know, if you have a 32M cart, it will have 2 16M flash chips on it. If you're sending a 32M file, PocketSend may be malfunctioning when switching to the 2nd chip (at 50%), or the flash chip itself could be malfunctioning. If you have a single 16M file, I don't know why it'd have problems at 50%. I feel like there's something else wrong here. Maybe post some screenshots/video of the problem, if you can.
AND, if you didn't know, I developed PocketSend, but that was a LONG time ago.
![[Image: PocketSend_ScreenShot_1-24-02.gif]](http://www.personal.triticom.com/~erm/NGPC/PocketSend_ScreenShot_1-24-02.gif)
![[Image: latest?cb=20130423074325]](https://vignette.wikia.nocookie.net/videogamedevelopmentdevices/images/8/80/16mcard_t.jpg/revision/latest?cb=20130423074325)
You say that your file is 16mb. Do you mean that it's 16megabits? That would be 2megabytes on your computer.
What size is your cartridge? Some are 16M. Some are 32M. (See photos below.)
I don't know why that would stop halfway. Does the game work at all after that?
Are you using the "Menu -> Cart" button or the "File -> Cart" button? I think you'd need "File -> Cart" for this. PocketSend was meant to do a couple things.
1) Compile a menu with some games, so you could have multiple games on the cart.
2) Send a file to the cart.
If you have a single game that you want to send to the cart, you don't want a menu. That will mess things up.
Also, just so you know, if you have a 32M cart, it will have 2 16M flash chips on it. If you're sending a 32M file, PocketSend may be malfunctioning when switching to the 2nd chip (at 50%), or the flash chip itself could be malfunctioning. If you have a single 16M file, I don't know why it'd have problems at 50%. I feel like there's something else wrong here. Maybe post some screenshots/video of the problem, if you can.
AND, if you didn't know, I developed PocketSend, but that was a LONG time ago.
![[Image: PocketSend_ScreenShot_1-24-02.gif]](http://www.personal.triticom.com/~erm/NGPC/PocketSend_ScreenShot_1-24-02.gif)
![[Image: latest?cb=20130423074325]](https://vignette.wikia.nocookie.net/videogamedevelopmentdevices/images/8/80/16mcard_t.jpg/revision/latest?cb=20130423074325)
![[Image: latest?cb=20130423074326]](https://vignette.wikia.nocookie.net/videogamedevelopmentdevices/images/5/5c/32mcard_t.jpg/revision/latest?cb=20130423074326)
Card Fighters' Clash 2 English Translation ( http://cfc2english.blogspot.com/ )
Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
Avatar art thanks to Trev-Mun ( http://trevmun.deviantart.com/ )
Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
Avatar art thanks to Trev-Mun ( http://trevmun.deviantart.com/ )