04-15-2013, 05:53 AM
I'm guessing that you used the NGPC's square wave / noise channels for the sound output(?). Otherwise I don't see how you possibly could get it fast enough to be used in a game.
My playback code will certainly not be fast enough to be useable in a game, since I generate PCM data which I write to the DACs. And this eats up all available CPU cycles.
If you're making a game or demo for the NGPC it would be better to use a music format that was designed for the NGPC in the first place. Otherwise you're always going to end up wasting cycles and/or space.
My playback code will certainly not be fast enough to be useable in a game, since I generate PCM data which I write to the DACs. And this eats up all available CPU cycles.
If you're making a game or demo for the NGPC it would be better to use a music format that was designed for the NGPC in the first place. Otherwise you're always going to end up wasting cycles and/or space.