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YM player
#3
I'm guessing that you used the NGPC's square wave / noise channels for the sound output(?). Otherwise I don't see how you possibly could get it fast enough to be used in a game.

My playback code will certainly not be fast enough to be useable in a game, since I generate PCM data which I write to the DACs. And this eats up all available CPU cycles.

If you're making a game or demo for the NGPC it would be better to use a music format that was designed for the NGPC in the first place. Otherwise you're always going to end up wasting cycles and/or space.
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Messages In This Thread
YM player - by mic_ - 04-15-2013, 03:18 AM
RE: YM player - by sodthor - 04-15-2013, 05:23 AM
RE: YM player - by mic_ - 04-15-2013, 05:53 AM
RE: YM player - by sodthor - 04-15-2013, 05:43 PM
RE: YM player - by mic_ - 04-15-2013, 06:21 PM
RE: YM player - by sodthor - 04-16-2013, 01:34 AM
RE: YM player - by mic_ - 04-16-2013, 05:19 AM
RE: YM player - by mic_ - 04-18-2013, 06:32 PM
RE: YM player - by mic_ - 04-20-2013, 08:45 PM

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