I've been working on this off and on for a couple weeks, and it's finally ready for a "general release".
Pretty much, there's not really that many good tile editors for title screens and stuff on the NGPC (NeoTile even crashes if you try to add a 20x19 tile group), so I made my own in Delphi.
Features include:
Edit anything from a size of 1x1 tiles to 20x19 tiles (screen size)
Import 8-bit greyscale bitmaps
Export tiles and palettes to the C format used by the NGPC C library
Known issues:
Image window only shows a max of ~600x600 pixels (scaling up images past that just cuts it off
No tile grid
No way to save in-progress images
GUI screenshot:
Example finished image (took me around an hour to colorize although it would be faster if you designed an image specifically for the platform with 4 shades per tile instead of downloading a random image off Pixiv):
Download
Source
Bug reports and pull requests are welcome.
Pretty much, there's not really that many good tile editors for title screens and stuff on the NGPC (NeoTile even crashes if you try to add a 20x19 tile group), so I made my own in Delphi.
Features include:
Edit anything from a size of 1x1 tiles to 20x19 tiles (screen size)
Import 8-bit greyscale bitmaps
Export tiles and palettes to the C format used by the NGPC C library
Known issues:
Image window only shows a max of ~600x600 pixels (scaling up images past that just cuts it off
No tile grid
No way to save in-progress images
GUI screenshot:
Example finished image (took me around an hour to colorize although it would be faster if you designed an image specifically for the platform with 4 shades per tile instead of downloading a random image off Pixiv):
Download
Source
Bug reports and pull requests are welcome.