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Defenderoids - Playing with bitmaps
#6
   

So, that Defender style game world was easier than I thought. All I had to do was lock the "sprite" x position and update a horizontal offset on thrust.

Okay, none of the other in-game objects are (yet) bound to the horizontal position of the "world" but that should be relatively trivial - I'll need to separate some of the direct pixel accesses to get that to work properly though. But, for now, you can fly about and it sort of feels right.
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Defenderoids - Playing with bitmaps - by Ahchay - 04-04-2019, 01:51 AM
RE: Defenderoids - Playing with bitmaps - by Ahchay - 04-09-2019, 02:14 AM

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