04-09-2019, 02:14 AM
So, that Defender style game world was easier than I thought. All I had to do was lock the "sprite" x position and update a horizontal offset on thrust.
Okay, none of the other in-game objects are (yet) bound to the horizontal position of the "world" but that should be relatively trivial - I'll need to separate some of the direct pixel accesses to get that to work properly though. But, for now, you can fly about and it sort of feels right.