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Xenon 2 Megablast Port
#1
Bug 
Hello everyone, 
I'm not a programmer, and apart from industrial controllers like Siemens S7 or a bit of Arduino, I can't code. 
Multiple attempts with Gamebuino and MakeCode Arcade didn't get me the success I was hoping for either, porting my favorite shoot 'em up since childhood. 

Nine months ago I made my first attempt at getting the whole thing running on the NGPC via GPT, which wasn't really successful. 
Now with Claude things look different, and I've made pretty good progress. Unfortunately, as great as AI is, it still doesn't replace people with actual understanding, right now I have three problems, one of which I'll probably manage to solve on my own.

Problem number one: the status bar at the bottom for score and lives currently consists of nine tiles that cycle through to create the effect of a static bar. 
The downside is that this needs too many tiles, and the approach someone suggested to me on Reddit works fine in the emulator but not on real hardware.

Problem number two: even though I haven't maxed out the sprite limit of 64, sprites keep disappearing. I'm trying to solve that today together with my friend Claude, though I'm not sure it'll work out.

Problem number three: with too many enemies on screen, the framerate drops. 
In emulation it runs reasonably smoothly, my guess is it's related to the collision detection, which gets killed once an enemy is dead or off screen. I'm out of ideas, and Claude seems to be out of a plan too.

I hope someone here can help me figure these problems out, because as a noob I'm honestly a bit lost.

https://www.reddit.com/r/ngpc/comments/1..._the_ngpc/
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