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How do I integrate the link cable into my projects?
#35
This response from tixu

> Dug into this, and the good news is most of it isn't your fault. The negotiation first, because you were looking in the wrong place and so was I. The token isn't the problem — the comparison is. I wrote host = (link_token() > tok), but link_token() reads my search counter live while tok is a snapshot from when you built your HELLO, up to 10 frames old by the time I see it. So the two consoles never compare the same pair of numbers. Open the link screen within ~170 ms of each other and both sides can honestly conclude "I'm bigger", and they're both right from where they're standing. Then it latches, because once the session goes READY the host flag never gets recoomputed. Design mistake, not a tuning issue. <

Sounds like a Claude issue to me - I'm working on incorporating a timer into the game-specific handover, but I've got it working well in async mode

Published my playground app on itch - versions of VCS classics basically
https://ahchay.itch.io/ngpc-head-to-head-classics
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RE: How do I integrate the link cable into my projects? - by Ahchay - 08-07-2026, 05:45 PM

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