@Ahchay & @Napomex
my sprite multiplexing test: https://drive.google.com/file/d/10-HhxP6...sp=sharing
(based on one on my sample, it's just a test...)
It works on vdmgr & ngpcraft emu & real hw
128 sprites: 64 on each half of the screen, the switch is controlled by hbl
sprites def are stored in ram and then sent to sprites bus during vbl for top sprites and hbl for lower sprites [using ldirw (sprites def) and ldir (sprites color)]
my sprite multiplexing test: https://drive.google.com/file/d/10-HhxP6...sp=sharing
(based on one on my sample, it's just a test...)
It works on vdmgr & ngpcraft emu & real hw
128 sprites: 64 on each half of the screen, the switch is controlled by hbl
sprites def are stored in ram and then sent to sprites bus during vbl for top sprites and hbl for lower sprites [using ldirw (sprites def) and ldir (sprites color)]

