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Defenderoids - Playing with bitmaps
#5
At the moment, it's just me mucking about with some ideas.

The "player" ship is controllable, and I've got the whole Asteroids style rotate, drift and thrust thing working quite nicely - albeit at something like 9FPS. Which doesn't actually feel as bad as it sounds - it's amazing what your brain does to compensate.

Anyway, I've mainly been doing some of the project admin - adding a basic title screen and main title/game/gameover/repeat loop.

I want to bring in the Defender aspect next - so, essentially side scrolling over a height map "background" and then I'll try adding in some actual game elements. I guess the basic concept is "Asteroids style control in a Defender style gameplay" - a bit like the old 8 bit game Thrust I guess?

I think I'll throw some sprites in for the bad guys as they'll be less expensive to draw/move and then cut down on the Asteroids themselves - or have that as a bonus/witch-space stage maybe? Vector to vector collision feels like a problem that's simply too calculation intensive for the NGPC, but Centre-Centre intersections of two polygons should work well enough.

Anyway, latest WIP is up on the 1drive if you want to have a play, or the source is in Github if you'd like to spy on me as I go.
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Defenderoids - Playing with bitmaps - by Ahchay - 04-04-2019, 01:51 AM
RE: Defenderoids - Playing with bitmaps - by Ahchay - 04-09-2019, 01:41 AM

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