06-27-2020, 07:45 AM
(This post was last modified: 06-27-2020, 07:46 AM by winteriscoming.)
Sound has been a pretty frustrating point in NGPC development for me.
I like some sound effects from the sound generator, but can't use them if I'm using the neo tracker sound driver, and I can't play bgm if I'm using the sound generator.
I can get good BGM from Neo Tracker, but I can't get it to generate worthwhile sound effects. Admittedly, I don't understand most of the options in the voice editor. The 4th channel being set to noise seems to only make one sound, regardless of note.
Then there's wav playback. I can get it to play any sound effect I want, at the extreme cost of processing time. Even in an emulator, playing a wav file in my game throws off the hblank effects during playback...
Is there any way to play back a wav file without it killing performance? They did it in Metal Slug didn't they?
In fact, they figured out a lot of this in the commercial games, but I'm kind of at a loss figuring out the best direction to go for ngpc sound development.
The best I can figure out in Neo Tracker makes me think I should stick to a scifi theme. I can generate any number of sounds that would be appropriate for that theme, including something akin to a theremin.
Has anyone else done extensive custom sound/music or is it more common to pull the data from a commercial game because of the complexities?
I like some sound effects from the sound generator, but can't use them if I'm using the neo tracker sound driver, and I can't play bgm if I'm using the sound generator.
I can get good BGM from Neo Tracker, but I can't get it to generate worthwhile sound effects. Admittedly, I don't understand most of the options in the voice editor. The 4th channel being set to noise seems to only make one sound, regardless of note.
Then there's wav playback. I can get it to play any sound effect I want, at the extreme cost of processing time. Even in an emulator, playing a wav file in my game throws off the hblank effects during playback...

Is there any way to play back a wav file without it killing performance? They did it in Metal Slug didn't they?
In fact, they figured out a lot of this in the commercial games, but I'm kind of at a loss figuring out the best direction to go for ngpc sound development.
The best I can figure out in Neo Tracker makes me think I should stick to a scifi theme. I can generate any number of sounds that would be appropriate for that theme, including something akin to a theremin.
Has anyone else done extensive custom sound/music or is it more common to pull the data from a commercial game because of the complexities?